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Put Consecrated Wrappings on your gloves for the 5% attack speed. Maybe put a Rigid Shell on your belt for your lightning resistance. Mark of Mogdrogon is nice for boots, if you don't have access to it Mark of the Traveler does the job.
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Remove the Antivenom Salves from your belt and boots and replace them with something else. Your Acid & Poison is overcapped by 36%, you don't need to overcap on Elite and especially if your other resistances aren't even at softcap.
#Grim dawn hargate key skin#
You're 79% overcapped on fire, remove the Molten Skin component from your shoulders and replace it with Silk Swatch (18% bleeding 18% pierce).Īncient Armor Plate on your pants is bad if your other resistances aren't capped, again I recommend Silk Swatch. I see you don't have many armor augments, is Black Legion the only faction at revered reputation? If that's the case buy more of what they have available and replace some of the components to fill in missing resistances. Its nice to be able to charge twice as fast but in the end I use it extremely rarely, when some random ranged mob is annoying me and I want to kill him, but my shield throw is on CD. 2 charges is more than enough since you cant just spam them, it seems they were implemented because some classes dont have any mobility and if your class has it it doesn't really do much for them.
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Byt really you likely dont need it anyway. So I guess healing + damage is better and it has lower cd, unless you dont have any -DA in your build. Bosses should really be faster, and their gapcloser is terrible, they should give it splash damage, because if I am moving away they cant hit me with it, because they stop at the end before dealing damage and as result miss. Oathbreaker charge is a good escape indeed, I find it covering all escape movement I need. If you need healing jumping into a pack is not the best idea. You always need to have 40 overres anyway.
The witch gods not showing as many weaknesses as Korvaak did shows they learned from what they did to him. Once a god reaches a certain point they transcend into a state where they can't really die but can be banished from a realm. Even when the gods themselves banded together to kill C'thon he still is regaining strength. Ravager is another avatar situation, his power is channeled into Cairn through the sacrifice you choose. For Mogdrogen you face an avatar of his power, strengthened by his connection to the Rowari. You also never directly "kill" the celestials. Ulzuin, who betrayed C'thon, was to protect Korvaak while he regained strength. Empyrion decided to sequester himself away from everything, his brother Korvaak decided to remain a fixture for the religion, exposing himself to the risks. It weakened a lot of them substantially from the power they had to expend. None of this would have happened if the gods didn't have their war between themselves. When they the guardian was away they attacked Korvaak with Solael doing the brunt of the damage while Dreeg clouded his mind. They worked together to bind Korvaak, Bysmiel went about manipulating the priest order and tricking Ulzuin away from the Temple he was supposed to be protecting. Solael had very destructive magic, Bysmiel could manipulate gods, Dreeg could cause insanity. The lore notes show them as being quite powerful and possessing unique powers. Hard to say if you are more powerful than the witch gods were before they ascended.